Which aura for paladin tanking




















Druid Hunter Mage Paladin Priest. Rogue Shaman Warlock Warrior. Aggro Crowd control Looking For Group. Meeting stone Pickup group Wipe. Back to the Instance grouping guide.

This page contains some handy tips for paladins in an instance group. For details of different roles of paladins in group, please refer to Paladins as healers , Paladins as tanks , and Paladins as DPS. The more damage you take, the more healing you receive, which in turn means you will regenerate more mana as well as threat through Spiritual Attunement. The mana energize effect of Spiritual Attunement generates threat for the player receiving the heals.

This threat cannot not affected by any other threat modifiers. In normal dungeons, the damage intake is generally not high enough that Spiritual Attunement will be able to maintain your mana at stable levels, requiring you to occasionally drink or use mana consumables.

In raids and heroic dungeons, however, the damage intake is extremely high, which allows for near-indefinite uptime on your rotations. The table below demonstrates the mana and threat generated exclusively by Spiritual Attunement.

Cleanse is an extremely useful ability for Protection Paladins in dungeons and raids. This ability provides Paladin tanks with an additional degree of autonomy in that they are not as dependent on healers for removing Magic, Disease, and Poison debuffs from them, as they can do it themselves.

Hammer of Justice is a magic-based stun with a 6-second duration. This stun provides the most utility in dungeons, as the majority of non-boss enemies can be stunned.. The talent Improved Hammer of Justice can reduce the cooldown of Hammer of Justice from 60 seconds to 45 seconds The majority of bosses in dungeons and raids are immune to stun effects, making this ability useless against them.

At last, a taunt for Paladins! Righteous Defense has a few unique properties that makes it distinct from the taunts available to Warriors and feral Druids. Can be cast on allies to take back aggro from up to 3 mobs, or can be cast directly on a mob to regain aggro. Miss chance based on physical hit chance. Gameplay tip for those new to tanking: Don't rely on taunts as part of your rotation to maintain aggro on mobs.

Taunts should be considered as a last resort, not a crutch. If struggling with holding aggro, consider improving your threat generation. The diagram below illustrates how Righteous Defense can be used as a cast on allies, or as a cast on enemies to maximize its effectiveness:. Devotion Aura provides a significant amount of armor to the players in the group. This aura is highly recommended to be used in heroic dungeons and raids, especially when starting out, in order to maximize physical damage mitigation from armor.

For max rank Devotion Aura , this effectively increases the armor provided from armor to armor. Retribution Aura provides a passive thorns effect that deals Holy damage. This ability is excellent for tanking normal dungeons, AoE farming, and boosting, as this aura acts as an additional source of damage which reduce kill times, as well as increase overall threat generation.

For max rank Retribution Aura , this effectively increases the damage dealt from 26 Holy damage to 39 Holy damage. Righteous Fury increases the threat generated from the damage dealt by Retribution Aura. These elemental resistance auras increase your resistance against the specified type of elemental damage.

These auras are primarily useful for fights in which mitigating damage from specific elements is more important than physical damage mitigation. Also useful for surviving fire breaths from Nazan in Heroic Hellfire Ramparts. However, this ability is easily replaceable by the Priest spell Prayer of Shadow Protection. Concentration Aura has few if any uses for Paladin tanks, as this is an aura primarily intended to reduce spell pushback on healers and casters.

The talent Improved Concentration Aura provides a small resistance to Silence effects, however, this still isn't particularly useful for Paladin tanks for any particular fights. Crusader Aura significantly increases the mobility of your land and flying amounts, reducing the time it takes to move around Azeroth or Outland. This can also be useful in PvP battlegrounds when trying to reach objectives before your enemies. This movement buff does not stack with any other movement bonus buffs.

Sanctity Aura Talent in Retribution. The majority of Paladin tank talent builds will not include this talent as it requires specializing deep into the Retribution tree, so a Retribution Paladin will typically have to be in your group to provide this aura. Nothing more, nothing less. They are helpful, but usually lack of a flask will not cause a wipe. However, with you being the tank, you set the bar for the rest of the raid.

And yes, every little bit helps. On progression raids, always be stocked with consumables. The raid is hard enough as it is, and yes, food plus flask plus weapon enchant do make a difference. Your healers will be full of mana and ready to toss a heal on you anyway. The other has a 90sec internal CD for a damage reduction. Avoid using those. Instead, use:.

Since you generate threat using spell power, this simply increases your TPS. The best and only choice. Lasts 2 hours, persists through death. The classic choice for tanks. These combos are actually slightly better theoretically than the Flask of Fortification.

They only last 1 hour and will be removed on death. Personally, I believe that the extra HP from Fortification is much better for us at the current content level, and I use the flask for now, but the avoidance from the elixirs will be more useful later on. Use this when you have aggro issues. You can have any number of different scrolls active on you unlike 3.

Just stack any of the following:. Retribution Aura, on the other hand, provides 26 reactive damage, totaling If a boss were to hit you for 3, damage with a regular attack, using Devotion Aura would save you from There is no one-size-fits-all method for this. It comes down to your current situation. Thanks for your awesome question! Against a raid boss, even at 35k armor devotion aura would still give you over 1. I guess you had around 12, armor given these numbers, wich gives a 3.

So, in your case, the formula ends up being 1 — 1 — 0. This time in tbc I have my head set on tanking. The rotation itself looks easier for druid but the shape shifting and such kinda scares me compared to shield and concentrate stuff.

Overall, Paladins are likely the easier class to learn how to tank on thanks to how our spell damage scales with our spells in TBC. All of which you said makes perfect sense. Druid just seems like the obovius choice for a casual like me. Cat form for dailys and world content, bear for tanking and flight form. How is the Prot paladin for doing daily quest and other solo stuff? Will it take forever or is it perfectly doable. Druids are the most versatile class to tank with. While Paladins and Druids are both able to fill all three roles, Druids are able to switch to cat form as you mentioned and DPS without switching specs from tanking and without interchanging much, if any, gear, while Paladins are not so lucky.

Now, in terms of competition for mob tagging I assume the servers are going to be flooded, and competition will be fierce Paladins do not excel here. This is actually our weakness. Which rank Consecrate are normally using while tanking? Consecration at Rank 1 causes 64 Damage over 8 seconds. As a rule of thumb, the highest ranks are always best to use.

Great information, holy lord I love this site! Seal of Righteousness is only used in the first initial pull for threat boost? However, remember the mana cost about and how many attacks you can land before switching back to Seal of Vengeance. If I just seal vengeance I get those stacks up on mob as a debuff, If I also judge there will be a DoT applied as well? What happens if I judge wisdom while stacks of vengeance are in effect?

Will they still be in effect and only the judge of vengeance DoT disappears? Seal of Light and Seal of Wisdom require us to use Judgement in order to affect the target as a debuff. The debuffs are called Judgement of Light and Judgement of Wisdom , respectively Seal of Vengeance , on the other hand, does not require us to use Judgement to apply its debuff. Every time we land a melee attack while Seal of Vengeance is active, we have a chance to apply one stack of the debuff, Holy Vengeance , up to a maximum of 5 stacks.

Because of the fact that we do not need to use Judgement to apply this debuff, if we were to use Judgement of Light or Wisdom , the target would be affected by both debuffs as long as we refresh them.



0コメント

  • 1000 / 1000